{"id":233,"date":"2024-12-07T12:13:35","date_gmt":"2024-12-07T12:13:35","guid":{"rendered":"https:\/\/www.harveyc.net\/?p=233"},"modified":"2024-12-07T12:13:35","modified_gmt":"2024-12-07T12:13:35","slug":"imdraw-v1-4-6-update","status":"publish","type":"post","link":"https:\/\/www.harveyc.net\/?p=233","title":{"rendered":"IMDraw v1.4.6 Update"},"content":{"rendered":"\n<p>A new update has been published to the asset store containing a large number of fixes. Also included is a new feature to toggle visibility of IMDraw primitives in the editor scene view during play in editor.<\/p>\n\n\n\n<p>Full change list:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>[New] Added option to IMDrawCamera to toggle visibility of IMDraw primitives (line, meshes and text<br>meshes) in editor scene view during play in editor.<\/li>\n\n\n\n<li>[New] Added new example scene which demonstrates IMDraw usage with multiple cameras.<\/li>\n\n\n\n<li>[Changed] Improved VR compatibility with all relevant shaders.<\/li>\n\n\n\n<li>[Changed] Improved internal handling of gizmo materials for Unity 2017.1+.<\/li>\n\n\n\n<li>[Fixed] Fixed IMGizmo primitives that lacked mouse click detection.<\/li>\n\n\n\n<li>[Fixed] Fixed incorrect scaling behaviour of IMGizmo.Collider for sphere, box and capsule colliders.<\/li>\n\n\n\n<li>[Fixed] Fixed incorrect scaling behaviour for IMDraw.Collider when used with SphereCollider.<\/li>\n\n\n\n<li>[Fixed] Fixed issue where IMDraw text mesh would render to all active IMDrawCamera instead of just the<br>current target camera.<\/li>\n\n\n\n<li>[Fixed] Fixed incorrect radius for IMDraw and IMGizmo Arc3D primitives.<\/li>\n\n\n\n<li>[Fixed] Fixed issues where some IMGizmo calls did initialise gizmo matrix before drawing.<\/li>\n\n\n\n<li>[Fixed] Fixed error when trying to access built-in font on Unity versions 2022.2 or later.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>A new update has been published to the asset store containing a large number of fixes. Also included is a new feature to toggle visibility of IMDraw primitives in the editor scene view during play in editor. Full change list:<\/p>\n","protected":false},"author":1,"featured_media":234,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-233","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-misc","xfolkentry","clearfix"],"_links":{"self":[{"href":"https:\/\/www.harveyc.net\/index.php?rest_route=\/wp\/v2\/posts\/233","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.harveyc.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.harveyc.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.harveyc.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.harveyc.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=233"}],"version-history":[{"count":1,"href":"https:\/\/www.harveyc.net\/index.php?rest_route=\/wp\/v2\/posts\/233\/revisions"}],"predecessor-version":[{"id":235,"href":"https:\/\/www.harveyc.net\/index.php?rest_route=\/wp\/v2\/posts\/233\/revisions\/235"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.harveyc.net\/index.php?rest_route=\/wp\/v2\/media\/234"}],"wp:attachment":[{"href":"https:\/\/www.harveyc.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=233"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.harveyc.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=233"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.harveyc.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=233"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}