Author: RV

IMDraw v1.4.0

This new update adds support for the scriptable render pipeline including LWRP and HDRP. In addition a new line renderer has been implemented as an alternative to the old GL based one which performs better and is compatible with SRP. For more information, check the latest release notes and documentation.

IMDraw v1.3.0 Update

IMDraw has been updated to v1.3.0. Changelog: • [New] Text mesh based primitives. • [New] 2D rectangle primitive. • [New] Custom ZTest options for drawing of wire, mesh and text mesh primitives. • [New] Rich text option for label rendering. • [New] Optional font size parameter for labels. • [Fixed] Fixed bug with WireCone3D variant…

IMDraw v1.2.0 Update

IMDraw has been updated to v1.2.0.   Changelog: • [Changed] Complete overhaul of IMDrawManager and IMDrawCamera components. Registration of camera components with the manager is no longer necessary. This greatly simplifies the usage of IMDraw and makes it more robust against adding/removal of managers and cameras at runtime. • [New] Tooltips for all IMDraw related…

IMDraw v1.1.0 Update

IMDraw v1.1.0 has been submitted to the asset store. It includes a substantial update in the form of IMGizmos. This is an API which provides extended functionality over the standard Unity gizmos class, providing similar draw functions to those used by IMDraw.   Updated release notes can be found here and updated API documentation can…

IMDraw v1.0.1 Update

A v1.0.1 update for IMDraw has been published (pending approval). Changes for this update:   * [New] Added IMDraw.WirePyramid3D. * [New] Added IMDraw.Pyramid3D. * [New] Added IMDraw.WireRhombus3D. * [New] Added IMDraw.Rhombus3D. * [New] Added IMDraw.WireCone3D. * [New] Added IMDraw.Cone3D. * [New] Added IMDraw.Spotlight for drawing spot light coverage area. * [New] Added IMDraw.Frustum for drawing…